The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar utilizando duas das superiores paixões da minha vida.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
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For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Recomendo a aventura de modo a todos qual procuram 1 jogo de proceder desafiante, utilizando visuais por anime atraentes e um desempenho bom e de que não vai “derreter” seu PC nos momentos Muito mais intensos.
Isso faz parecer de que Parcela do progresso foi jogado pelo lixo e honestamente nãeste entendi tal decisãeste do “resetar” certas coisas do mapa após sair dele.
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Utilizando um visual The First Berserker: Khazan estilo cell shading qual imita um anime, o game se destaca através maneira como usa seu sistema por habilidades de modo a passar ao jogador a sensação por de que o protagonista é poderoso.
Enquanto é normal qual jogos do visual soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um bom tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.